Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range: Self
Duration: 1 round
Classes
druidpetal knightfavored soulrangersorcererwizard
Description
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Additionally, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can choose from the following effects to account for each slot level above 1st:
- (1 slot level) The extra damage increases by 1d6.
- (2 slot levels) Your resistance becomes immunity instead.
- (3 slot levels) Your resistance becomes partial absorption instead - instead of taking damage, you gain temporary hit points equal to half the damage you take of the triggering damage type.